Mafia III: Definitive Edition Collectibles

Mafia III: Definitive Edition Collectibles

Track Mafia III: Definitive Edition collectibles by set and district, including Playboy, Vargas, album, propaganda, Hot Rod, and Repent items.

6 articles
3 latest picks
Collectibles guide section
ProductSteam base game AppID 360430, including Definitive Edition entitlement VersionCurrent Steam build checked October 10, 2026 PlatformWindows PC and Steam Deck through Steam

Mafia III: Definitive Edition scatters its media collectibles across New Bordeaux’s interiors, rooftops, industrial yards, homes, bars, and remote shacks. The useful organizing principle is the district, not one enormous numbered list. Wiretapping a district’s junction boxes exposes nearby collectible icons, while a separate written checklist protects you from finishing the campaign with one unidentified gap.

The world contains 161 media collectibles: 50 Playboy magazines, 33 Vargas paintings, 30 album covers, 31 Communist propaganda posters, 12 Hot Rod magazines, and 5 Repent magazines. Junction boxes are map-intelligence objectives and are often counted separately. The pilot Playboy magazine guide gives the complete search method and district landmarks for the largest set.

Choose the set you actually want to finish

Playboy magazines — 50

The largest magazine set. Issues are identified by month and year, making the collection menu useful for auditing a missing pickup.

Vargas paintings — 33

Pin-up artwork placed through interiors and compounds. Record each district because visually similar locations are easy to confuse.

Album covers — 30

Music-history pickups suited to a district sweep. Check counters, offices, and rooms already visited during racket work.

Communist propaganda — 31

Posters spread through the city. These are distinct collectible objects, not ordinary wall dressing.

Hot Rod — 12

A smaller magazine set with roughly one issue in many districts, useful as a short completion route.

Repent — 5

The smallest periodical set. Its low total makes an issue-by-issue checklist more practical than a broad free-roam search.

There is no Steam achievement for collecting every Playboy magazine or for clearing all media sets. Collect because you want the gallery, historical flavor, or a clean map—not because an achievement guide told you it was mandatory.

Wiretap before using an external map

Junction boxes are the game’s own discovery layer. Collect electronic fuses, travel to a box, and complete its interaction to reveal points of interest in that area. When an icon appears, zoom in and place your route around streets and entrances rather than driving directly at the marker’s center.

The icon gives horizontal position, not always elevation or access. A pickup may be on a rooftop ledge, upstairs office, behind a bar, inside a trailer, or below street level. Circle the building and look for stairs, ladders, doors, and adjacent lots before deciding the icon is bugged.

Do not spend every fuse as soon as it is found. Prioritize the district you are actively clearing. Combining a junction box, racket target, and nearby collectibles turns three trips into one and reduces the chance that an unfinished mission later locks or changes an interior.

Sweep districts in a stable order

Begin with the three home territories—Delray Hollow, River Row, and Pointe Verdun—because normal campaign work revisits them. Then clear the six contested districts as their story arcs open: Downtown, Tickfaw Harbor, Barclay Mills, Frisco Fields, Southdowns, and the French Ward. Treat Bayou Fantom as its own rural pass rather than assuming city routes cover it.

Within a district, move clockwise or follow a road loop. Mark an item only after the pickup notification appears and the collection menu updates. If you cross into another district, stop and write the new location rather than blending two checklists.

Interiors deserve a second look after combat. Enemy sites often contain offices, side rooms, and upper walkways that are hard to inspect during an alert. Clear the objective, confirm the area has settled, and then search with the map icon active.

Use issue identity, not only totals

The Playboy and magazine collections show dates. Write the month and year beside the district as you collect it. When the total is 49 of 50, the missing issue identity can be matched to a guide immediately; “one somewhere in New Bordeaux” cannot.

Album covers and artwork also have distinct identities. Screenshots of the collection menu are a reliable audit record. Take one at the end of each district, especially if you play across multiple devices through Steam Cloud.

For propaganda posters, confirm that the object produced the collectible notification. Decorative signs can resemble the target from a distance. A map icon disappearing and the menu count increasing are stronger evidence than visual memory.

Handle story-locked and awkward locations

Most media pickups can be collected during ordinary free roam, but some locations are easier or only accessible after related campaign progress. If a marker points into a sealed mission building, do not spend an hour forcing a door. Record the district and return after its racket or story mission.

Vertical markers cause the most false bug reports. Search above and below: exterior fire escapes, observation towers, waterfront trailers, rooftops, sewers, and back rooms all appear in same-game location references. Move far enough around the building to see whether the icon changes relative position.

When an item truly fails to register, leave the immediate area, reload the save, and return. Verify the game build before attempting any save edit. Keep an older manual backup if full completion matters to you.

A practical completion workflow

Create six columns—one for each collectible set—and rows for every district. Record current totals from the collection menu before beginning. Wiretap one district, filter the map to a single set if the interface allows it, and collect in a consistent geographic loop.

After the loop, reopen the menu and compare the count increase with your notes. Then switch to the next set while the district’s building access and roads remain familiar. This is faster than crossing the whole city once per category.

Use video only for the final ambiguous location or for a route whose entrance is difficult to describe. A text landmark is quicker for known places; a timestamped visual is better when stairs, elevation, or a hidden doorway are the real puzzle.

Avoid common checklist failures

  • Do not count a map visit as a pickup; wait for the collection notification.
  • Do not mix Mafia II’s chapter-based magazines with Mafia III’s open-world sets.
  • Do not include junction boxes in the 161 media-item subtotal.
  • Do not assume every icon is at street level.
  • Do not expect a full-set achievement that the game does not provide.
  • Do not overwrite the only save immediately after a suspicious pickup failure.

The collectibles are optional, but the search does not have to be chaotic. District, issue identity, and an in-game menu count are enough to make every gap diagnosable.

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